total game visits
Verified lifetime visits across 25 of 27 linked experiences.
Checking for updated Roblox stats…Roblox developer & technical leader.
I turn game ideas into scalable systems
and teams into a shared production flow.
GOOD COMPANY. GREAT GAMES.
Teams I’ve been part of, collaborated with, and built brand experiences for.
Verified lifetime visits across 25 of 27 linked experiences.
Checking for updated Roblox stats…TTD3
Recorded by Rolimon’s ↗Original games, brand activations, and earlier development work.
Each Roblox universe counted once.Across the experiences I’ve helped build, engineer, and bring to life.
Visits come from Roblox’s public game counters and refresh every 60 seconds while this page is open. Visits are game lifetime totals, not unique players. Historical CCU peaks are researched records, not live estimates. Missing peak history is shown as unavailable.
| Experience | Lifetime visits | Verified peak CCU |
|---|
Coverage includes the 21 portfolio games plus Crown Academy, Sunsilk City, Tiles, ROTRIS, Geometry Dash Replication, and The Grand Crossing. Popmall SDK integrations and unpublished titles are excluded. Third-party trackers may miss earlier peaks or peaks between samples.
Unavailable counters are excluded from the visit total.
Publicly verified peak records.
01 / THE PLAYLIST
A selection of experiences I’ve helped
design, engineer, and bring to life.
02 / MEET THE DEVELOPER
I’m Nam Anh, a Roblox developer and technical leader based in Vietnam. I’ve been developing on Roblox since 2015, working across gameplay, systems architecture, and technical production.
From September 2024 to July 2026, I served as CTO at LECO Studio. I established modular Luau frameworks, connected engineering with art, animation, and game design, and translated client requirements into production plans.
My latest release is Defend Bob, released on 31 October 2026, with collaborative work across architecture, gameplay, and UI.
Based in Vietnam, with flexible working hours.
Download my CV ↓Modular, event-driven client-server systems. Shared Luau patterns built for teams and long-term maintenance.
Responsive interfaces, gameplay systems, progression, and visual feedback, with performance considered throughout.
Technical planning, cross-functional coordination, B2B client communication, and brand alignment.
AI-assisted development, review, and refactoring, while keeping Luau code organized, scalable, maintainable, and type-safe.
03 / LEVELS SO FAR
September 2024 – July 2026
Led production and programming, established modular Luau frameworks, and coordinated engineering with art, animation, and game design.
Gameplay engineering on TTD3 ↗.
Super League Catalog and the outfit feed for Popmall.
Crown Academy and Carnival.
Core components for Sunsilk City, including Blow Them Away, and work on Tiles.
Progressed from commissioned scripting to leading an unpublished new project.
04 / OUT IN THE WORLD
Speaker representing Roblox VNG.
Speaker representing Roblox.
Invited participant at Roblox Developers Conference.
Invited delegate at Luobu Developers Conference (LDC, China).
HAVE SOMETHING IN MIND?
Let’s build